nath: (3d)
[personal profile] nath
This is a recent render that started out as a test playing with light settings, but ended up as a full scene. It's still a bit grainy, since I stopped the render after about eight hours. Lady of Rivendell:



For anyone who wants to know what this looks like when working on it, here's a screenshot:



Date: 2017-03-31 03:13 pm (UTC)
From: [identity profile] shirebound.livejournal.com
Looks great!

Date: 2017-03-31 04:22 pm (UTC)

Date: 2017-04-01 04:19 am (UTC)

Date: 2017-04-01 05:36 am (UTC)
From: [identity profile] mrowe.livejournal.com
Thank you!

Date: 2017-04-01 01:17 pm (UTC)
From: [identity profile] cairistiona7.livejournal.com
Wow, that's so detailed! I love the play of light and shadow on the walls especially.

Question(s): how does a scene like that start out? As a sketch? Do you hand-draw the content and then convert it to digital, or draw it digitally to begin with? I know only the sketchiest of details about 3D graphics & rendering etc so I won't ask ALL the questions because that'd be basically asking you to teach me how to do it, but I do wonder what the starting point is for a scene like this.

Date: 2017-04-01 03:13 pm (UTC)
From: [identity profile] mrowe.livejournal.com
How does a scene start out... with an idea, which can be sketched if that is how one thinks best.

With the idea in mind, you're working in a simulated 'studio' environment and you place your elements* into it to set up a scene. In this case the elements were person, clothes, the walls, furniture and all the other things.

After setting up the scene it's still more like photography in some ways - as I control the camera position and settings as well as the lighting (two sources: the 'moon' light beyond the windows, and the candles). Once I'm satisfied with everything, I press 'render' ...and discover after it's been running for an hour that the candles are embedded in the table rather than standing on it, or that the character's hand is going through a book or something, so I go back to arranging stuff and start a new render.

*in my case from the library of 3D models I built up over the years - it is possible to make your own models**, but since I can currently just about model a potato if I start out with a ball (Mark Watney eat your heart out), I buy them ready-made.

**and in some modelling software there is actually a place for sketching outlines and such.

Date: 2017-04-01 04:31 pm (UTC)
From: [identity profile] mrowe.livejournal.com
The genesis of this image was somewhat non-typical as I started out with a test render of the model of the room. I then placed the character in it and between adding long hair and a dress, the idea for the final scene grew and I added the books etc. A bit like the equivalent of a doodle that grew into a finished thing.

I sometimes also browse the models I have to find inspiration, too, or even have an idea for a render and start out from that to find the elements for it.

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